Using state of the art Artificial Intelligence techniques we already build intelligent agents able to surpass human capabilities in many ways, for instance playing chess. However, in the domain of games, intelligence is not necessarily a synonym of believability. In modern games, Non-Player Characters (NPCs) are expected not only to show intelligence, but to appear human in the way they behave. To artificially generate such a realistic human-like behavior is both a scientific and technical challenge.
The aim of this special session is to analyze current approaches and propose new research lines in the field of believability from the point of view of NPCs development and also from the point of view of human-like behavior assessment. Topics of interest include, but are not limited to, believability applied to games in the following aspects:
Juan Peralta Donate (Centre de Visió per Computador / UAB) firstname.lastname@example.org
Manuel G. Bedia (Universidad de Zaragoza) email@example.com
Raúl Arrabales (Conscious Machines Lab. U-tad). firstname.lastname@example.org